41 lines
1.3 KiB
Markdown
41 lines
1.3 KiB
Markdown
<div align="center">
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<img width=180 src="static/icons/icon-main-white.png">
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</div>
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<h1 align="center">Enzo 3D</h1>
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<img align="left" src="https://cards.parkerbritt.com/jenkins_badge?job=enzo">
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<div align="right">
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<img src="https://cards.parkerbritt.com/badge?label=C%2B%2B&icon=cplusplus&color=00599C">
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<img src="https://cards.parkerbritt.com/badge?label=opengl&icon=opengl&color=5586A4">
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<img src="https://cards.parkerbritt.com/badge?label=qt&icon=qt&color=41CD52">
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</div>
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<div align="justify">
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Enzo is a node-based procedural 3D modeling framework for Visual Effects and Animation.<br><br>
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It was created as an accessible alternative to existing industry tools, which are often prohibitively expensive, closed source, and resistant to user driven innovation.
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Enzo is currently designed as a proof of concept and hobby project. The goal is to build a lean functional foundation for further development, experimentation, and community contribution.
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</div>
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<br><br>
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<img src="https://github.com/user-attachments/assets/e919e41b-f41f-41b9-8aec-082d53fed470">
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> [!IMPORTANT]
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> Early work in progress
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## Dependencies
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- cmake
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- ninja
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- eigen3
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- qt6 (base & svg)
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- glm
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- catch2
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- TBB
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- boost
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- CGAL
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## Documentation
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Doxygen documentation is generated automatically and can be accessed [here.](https://parkerbritt.github.io/enzo/)
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