Files
Enzo/src/gui/network/Network.cpp
2025-07-05 16:32:04 +01:00

347 lines
8.9 KiB
C++

#include "gui/network/Network.h"
#include "Engine/Operator/GeometryConnection.h"
#include "Engine/Operator/GeometryOperator.h"
#include "Engine/Types.h"
#include "gui/network/DisplayFlagButton.h"
#include "gui/network/NodeEdgeGraphic.h"
#include "gui/network/NetworkGraphicsView.h"
#include "gui/network/NetworkGraphicsScene.h"
#include "gui/network/NodeGraphic.h"
#include "gui/network/FloatingEdgeGraphic.h"
#include "gui/network/SocketGraphic.h"
#include "Engine/Network/NetworkManager.h"
#include <memory>
#include <qboxlayout.h>
#include <QPushButton>
#include <QGraphicsItem>
#include <QMouseEvent>
#include <qgraphicsitem.h>
#include <qnamespace.h>
using namespace enzo;
Network::Network(QWidget* parent)
: QWidget(parent)
{
mainLayout_ = new QVBoxLayout(parent);
// mainLayout_->setContentsMargins(0,0,0,0);
this->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
this->setLayout(mainLayout_);
scene_ = new NetworkGraphicsScene();
view_ = new NetworkGraphicsView(this, this, scene_);
mainLayout_->addWidget(view_);
}
void Network::resizeEvent(QResizeEvent *event)
{
QPainterPath path;
constexpr float radius = 10;
path.addRoundedRect(mainLayout_->contentsRect(), radius, radius);
QRegion region = QRegion(path.toFillPolygon().toPolygon());
this->setMask(region);
}
void Network::deleteEdge(QGraphicsItem* edge)
{
std::cout << "----\ndeleting edge\n";
if(!edge) return;
if(prevHoverItem_==edge)
{
prevHoverItem_=nullptr;
}
// scene_->removeItem(edge);
// scene_->update();
// view_->update();
// NOTE: deleting edge kept giving me segmentation faults
// I coundn't figure it out so I'm just leaving it for now
// delete edge;
static_cast<NodeEdgeGraphic*>(edge)->cleanUp();
std::cout << "finished deleting edge\n----\n";
}
void Network::mousePressEvent(QMouseEvent *event)
{
if( event->buttons() & Qt::LeftButton)
{
leftMousePressed(event);
}
}
void Network::leftMousePressed(QMouseEvent *event)
{
std::cout << "LEFT MOUSE PRESSED\n";
Qt::KeyboardModifiers mods = event->modifiers();
// QGraphicsItem* itemClicked = view_->itemAt(event->pos());
QList<QGraphicsItem*> clickedItems = view_->items(event->pos());
QGraphicsItem* clickedSocket = itemOfType<SocketGraphic>(clickedItems);
QGraphicsItem* clickedEdge = itemOfType<NodeEdgeGraphic>(clickedItems);
// delete edges
if(mods & Qt::ControlModifier && clickedEdge)
{
deleteEdge(clickedEdge);
}
// socket logic
else if(clickedSocket)
{
socketClicked(static_cast<SocketGraphic*>(clickedSocket), event);
}
// floating edge
else if(floatingEdge_)
{
destroyFloatingEdge();
}
// display flag
else if(QGraphicsItem* clickedDisplayFlag = itemOfType<DisplayFlagButton>(clickedItems))
{
static_cast<DisplayFlagButton*>(clickedDisplayFlag)->setEnabled(true);
}
else if(QGraphicsItem* clickedNode = itemOfType<NodeGraphic>(clickedItems))
{
nodeMoveDelta_=clickedNode->pos()-view_->mapToScene(event->pos());
state_=State::MOVING_NODE;
moveNodeBuffer.clear();
moveNodeBuffer.push_back(clickedNode);
}
}
void Network::socketClicked(SocketGraphic* socket, QMouseEvent *event)
{
std::cout << "socket clicked\n";
// if first click
if(!floatingEdge_)
{
startSocket_=socket;
std::cout << "creating floating edge\n";
floatingEdge_ = new FloatingEdgeGraphic(socket);
scene_->addItem(floatingEdge_);
floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
}
// second click
// connect to opposite type
else if (
socket->getIO()!=startSocket_->getIO() &&
startSocket_->getOpId()!=socket->getOpId()
)
{
// order sockets in relation to data flow
// the input node is the node the data flows from
auto inputNodeSocket = socket->getIO()==enzo::nt::SocketIOType::Output ? socket : startSocket_;
// the output node is the node the data flows to
auto outputNodeSocket = startSocket_->getIO()==enzo::nt::SocketIOType::Input ? startSocket_ : socket;
std::cout << "CONNECTING opid: " << inputNodeSocket->getOpId() << " -> " << outputNodeSocket->getOpId() << "\n";
nt::connectOperators(inputNodeSocket->getOpId(), inputNodeSocket->getIndex(), outputNodeSocket->getOpId(), outputNodeSocket->getIndex());
NodeEdgeGraphic* newEdge = new NodeEdgeGraphic(outputNodeSocket, inputNodeSocket);
newEdge->setPos(outputNodeSocket->scenePos(), inputNodeSocket->scenePos());
scene_->addItem(newEdge);
destroyFloatingEdge();
}
}
void Network::destroyFloatingEdge()
{
if(floatingEdge_)
{
scene_->removeItem(floatingEdge_);
delete floatingEdge_;
floatingEdge_=nullptr;
}
}
void Network::mouseMoved(QMouseEvent *event)
{
// cache and reset prev hover item
QGraphicsItem* prevHoverItem=prevHoverItem_;
prevHoverItem_=nullptr;
// modifiers
Qt::KeyboardModifiers mods = event->modifiers();
bool ctrlMod = mods & Qt::ControlModifier;
QList<QGraphicsItem*> hoverItems = view_->items(event->pos());
if(state_==State::MOVING_NODE)
{
moveNodes(nodeMoveDelta_+view_->mapToScene(event->pos()));
return;
}
if(floatingEdge_)
{
if(QGraphicsItem* hoverSocket = itemOfType<SocketGraphic>(hoverItems); hoverSocket && hoverSocket!=startSocket_)
{
floatingEdge_->setFloatPos(hoverSocket->scenePos());
}
else
{
floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
}
event->accept();
return;
}
QGraphicsItem* hoverEdge = itemOfType<NodeEdgeGraphic>(hoverItems);
// set node edge color
if(ctrlMod && hoverEdge)
{
if(event->buttons() & Qt::LeftButton)
{
deleteEdge(hoverEdge);
}
else
{
std::cout << "highlighting\n";
highlightEdge(hoverEdge, true);
}
}
// reset node edge color
if(
prevHoverItem &&
(!ctrlMod || hoverEdge!=prevHoverItem)
)
{
std::cout << "unhighlighting\n";
highlightEdge(prevHoverItem, false);
}
}
void Network::moveNodes(QPointF pos)
{
for(auto node : moveNodeBuffer)
{
node->setPos(pos);
}
}
void Network::keyPressEvent(QKeyEvent *event)
{
// modifiers
Qt::KeyboardModifiers mods = event->modifiers();
bool ctrlMod = mods & Qt::ControlModifier;
// get pos
QPoint globalPos = QCursor::pos();
QPoint widgetPos = mapFromGlobal(globalPos);
QPointF viewPos = view_->mapToScene(widgetPos);
QList<QGraphicsItem*> hoverItems = view_->items(widgetPos);
// edge detection
switch(event->key())
{
case( Qt::Key_Control):
{
QGraphicsItem* hoverItem = itemOfType<NodeEdgeGraphic>(hoverItems);
if(hoverItem!=nullptr)
{
highlightEdge(hoverItem, true);
}
break;
}
case(Qt::Key_Escape):
{
destroyFloatingEdge();
break;
}
case(Qt::Key_Tab):
{
nt::NetworkManager* nm = nt::NetworkManager::getInstance();
if(nt::OpId id = nm->addOperator())
{
NodeGraphic* newNode = new NodeGraphic(id);
newNode->setPos(viewPos);
scene_->addItem(newNode);
}
break;
}
}
}
void Network::highlightEdge(QGraphicsItem* edge, bool state)
{
if(!edge || !isType<NodeEdgeGraphic>(edge)) return;
if(state)
{
static_cast<NodeEdgeGraphic*>(edge)->setDeleteHighlight(true);
prevHoverItem_=edge;
// NOTE: sloppy fix for color not updating
view_->update();
}
else
{
static_cast<NodeEdgeGraphic*>(edge)->setDeleteHighlight(false);
// NOTE: sloppy fix for color not updating
view_->update();
}
}
void Network::keyReleaseEvent(QKeyEvent *event)
{
// modifiers
Qt::KeyboardModifiers mods = event->modifiers();
bool ctrlMod = mods & Qt::ControlModifier;
// edge detection
if(
prevHoverItem_ &&
event->key() == Qt::Key_Control &&
isType<NodeEdgeGraphic>(prevHoverItem_)
)
{
highlightEdge(prevHoverItem_, false);
}
}
void Network::mouseReleaseEvent(QMouseEvent *event)
{
// std::cout << "----\nMOUSE RELEASED\n---\n";
QList<QGraphicsItem*> hoverItems = view_->items(event->pos());
QGraphicsItem* hoverSocket = itemOfType<SocketGraphic>(hoverItems);
if(event->button() == Qt::LeftButton)
{
if(state_==State::MOVING_NODE)
{
moveNodeBuffer.clear();
state_=State::DEFAULT;
}
else if(floatingEdge_ && hoverSocket)
{
socketClicked(static_cast<SocketGraphic*>(hoverSocket), event);
}
}
}