416 lines
12 KiB
C++
416 lines
12 KiB
C++
#include "Gui/Network/Network.h"
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#include "Engine/Operator/GeometryConnection.h"
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#include "Engine/Operator/GeometryOperator.h"
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#include "Engine/Operator/OperatorTable.h"
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#include "Engine/Types.h"
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#include "Gui/Network/DisplayFlagButton.h"
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#include "Gui/Network/NodeEdgeGraphic.h"
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#include "Gui/Network/NetworkGraphicsView.h"
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#include "Gui/Network/NetworkGraphicsScene.h"
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#include "Gui/Network/NodeGraphic.h"
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#include "Gui/Network/FloatingEdgeGraphic.h"
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#include "Gui/Network/SocketGraphic.h"
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#include "Engine/Network/NetworkManager.h"
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#include <memory>
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#include <qboxlayout.h>
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#include <QPushButton>
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#include <QGraphicsItem>
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#include <QMouseEvent>
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#include <qgraphicsitem.h>
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#include <qnamespace.h>
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#include <QLine>
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#include "Gui/Network/TabMenu.h"
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using namespace enzo;
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Network::Network(QWidget* parent)
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: QWidget(parent)
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{
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mainLayout_ = new QVBoxLayout(parent);
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// mainLayout_->setContentsMargins(0,0,0,0);
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this->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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tabMenu_ = new enzo::ui::TabMenu(this);
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this->setLayout(mainLayout_);
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scene_ = new NetworkGraphicsScene();
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view_ = new NetworkGraphicsView(this, this, scene_);
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mainLayout_->addWidget(view_);
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}
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void Network::resizeEvent(QResizeEvent *event)
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{
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QPainterPath path;
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constexpr float radius = 10;
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path.addRoundedRect(mainLayout_->contentsRect(), radius, radius);
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QRegion region = QRegion(path.toFillPolygon().toPolygon());
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this->setMask(region);
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}
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void Network::deleteEdge(QGraphicsItem* edge)
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{
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std::cout << "----\ndeleting edge\n";
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if(!edge) return;
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if(auto it = prevHoverItems_.find(edge); it != prevHoverItems_.end())
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{
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prevHoverItems_.erase(it);
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}
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// NOTE: deleting edge kept giving me segmentation faults
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// I coundn't figure it out so I'm just leaving it for now
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// delete edge;
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static_cast<NodeEdgeGraphic*>(edge)->cleanUp();
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std::cout << "finished deleting edge\n----\n";
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}
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void Network::mousePressEvent(QMouseEvent *event)
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{
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if( event->buttons() & Qt::LeftButton)
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{
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leftMousePressed(event);
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}
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}
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void Network::leftMousePressed(QMouseEvent *event)
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{
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std::cout << "LEFT MOUSE PRESSED\n";
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Qt::KeyboardModifiers mods = event->modifiers();
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leftMouseStart = event->pos();
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QList<QGraphicsItem*> clickedItems = view_->items(event->pos());
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QGraphicsItem* clickedSocket = itemOfType<SocketGraphic>(clickedItems);
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// delete edges
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if(
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QGraphicsItem* clickedEdge = closestItemOfType<NodeEdgeGraphic>(clickedItems, view_->mapToScene(event->pos()));
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mods & Qt::ControlModifier && clickedEdge
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)
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{
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deleteEdge(clickedEdge);
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}
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// socket logic
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else if(clickedSocket)
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{
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// find closest socket
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clickedSocket = closestItemOfType<SocketGraphic>(clickedItems, view_->mapToScene(event->pos()));
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if(clickedSocket)
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{
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socketClicked(static_cast<SocketGraphic*>(clickedSocket), event);
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}
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}
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// floating edge
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else if(floatingEdge_)
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{
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destroyFloatingEdge();
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}
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else if(QGraphicsItem* clickedNode = itemOfType<NodeGraphic>(clickedItems))
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{
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nodeMoveDelta_=clickedNode->pos()-view_->mapToScene(event->pos());
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std::cout << "move delta: " << nodeMoveDelta_.x() << " " << nodeMoveDelta_.y() << "\n";
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state_=State::MOVING_NODE;
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moveNodeBuffer.clear();
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moveNodeBuffer.push_back(clickedNode);
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}
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}
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void Network::socketClicked(SocketGraphic* socket, QMouseEvent *event)
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{
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std::cout << "socket clicked\n";
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// if first click
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if(!floatingEdge_)
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{
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startSocket_=socket;
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std::cout << "creating floating edge\n";
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floatingEdge_ = new FloatingEdgeGraphic(socket);
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scene_->addItem(floatingEdge_);
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floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
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}
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// second click
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// connect to opposite type
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else if (
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socket->getIO()!=startSocket_->getIO() &&
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startSocket_->getOpId()!=socket->getOpId()
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)
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{
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// order sockets in relation to data flow
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// the input node is the node the data flows from
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auto inputNodeSocket = socket->getIO()==enzo::nt::SocketIOType::Output ? socket : startSocket_;
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// the output node is the node the data flows to
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auto outputNodeSocket = startSocket_->getIO()==enzo::nt::SocketIOType::Input ? startSocket_ : socket;
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std::cout << "CONNECTING opid: " << inputNodeSocket->getOpId() << " -> " << outputNodeSocket->getOpId() << "\n";
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nt::connectOperators(inputNodeSocket->getOpId(), inputNodeSocket->getIndex(), outputNodeSocket->getOpId(), outputNodeSocket->getIndex());
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NodeEdgeGraphic* newEdge = new NodeEdgeGraphic(outputNodeSocket, inputNodeSocket);
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newEdge->setPos(outputNodeSocket->scenePos(), inputNodeSocket->scenePos());
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scene_->addItem(newEdge);
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destroyFloatingEdge();
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}
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}
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void Network::destroyFloatingEdge()
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{
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if(floatingEdge_)
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{
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scene_->removeItem(floatingEdge_);
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delete floatingEdge_;
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floatingEdge_=nullptr;
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}
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}
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void Network::mouseMoved(QMouseEvent *event)
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{
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// cache and reset prev hover items
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std::unordered_set<QGraphicsItem*> prevHoverItems = prevHoverItems_;
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prevHoverItems_.clear();
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// handle previous items
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for(QGraphicsItem* item : prevHoverItems)
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{
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if(isType<SocketGraphic>(item))
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{
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static_cast<SocketGraphic*>(item)->setHover(false);
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}
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if(isType<NodeEdgeGraphic>(item))
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{
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static_cast<NodeEdgeGraphic*>(item)->setDeleteHighlight(false);
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}
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}
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// modifiers
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Qt::KeyboardModifiers mods = event->modifiers();
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bool ctrlMod = mods & Qt::ControlModifier;
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QList<QGraphicsItem*> hoverItems = view_->items(event->pos());
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if(state_==State::MOVING_NODE)
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{
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moveNodes(view_->mapToScene(event->pos())+nodeMoveDelta_);
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return;
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}
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if(floatingEdge_)
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{
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if(
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SocketGraphic* hoverSocket = static_cast<SocketGraphic*>(closestItemOfType<SocketGraphic>(hoverItems, view_->mapToScene(event->pos())));
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hoverSocket &&
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hoverSocket!=startSocket_ &&
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hoverSocket->getIO()!=startSocket_->getIO() &&
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hoverSocket->getOpId()!=startSocket_->getOpId()
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)
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{
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floatingEdge_->setFloatPos(hoverSocket->scenePos());
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}
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else
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{
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floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
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}
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event->accept();
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return;
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}
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QGraphicsItem* hoverEdge = closestItemOfType<NodeEdgeGraphic>(hoverItems, view_->mapToScene(event->pos()));
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// set node edge color
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if(ctrlMod && hoverEdge)
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{
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if(event->buttons() & Qt::LeftButton)
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{
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deleteEdge(hoverEdge);
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}
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else
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{
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static_cast<NodeEdgeGraphic*>(hoverEdge)->setDeleteHighlight(true);
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prevHoverItems_.insert(hoverEdge);
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}
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}
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// highlight hovered socket
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else if(auto hoverSocket = closestItemOfType<SocketGraphic>(hoverItems, view_->mapToScene(event->pos())))
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{
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static_cast<SocketGraphic*>(hoverSocket)->setHover(true);
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prevHoverItems_.insert(hoverSocket);
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}
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}
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void Network::moveNodes(QPointF pos)
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{
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for(auto node : moveNodeBuffer)
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{
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node->setPos(pos);
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}
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}
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void Network::keyPressEvent(QKeyEvent *event)
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{
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// modifiers
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Qt::KeyboardModifiers mods = event->modifiers();
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bool ctrlMod = mods & Qt::ControlModifier;
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// get pos
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QPoint globalPos = QCursor::pos();
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QPoint widgetPos = mapFromGlobal(globalPos);
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QPointF viewPos = view_->mapToScene(widgetPos);
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QList<QGraphicsItem*> hoverItems = view_->items(widgetPos);
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// edge detection
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switch(event->key())
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{
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case( Qt::Key_Control):
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{
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QGraphicsItem* hoverItem = itemOfType<NodeEdgeGraphic>(hoverItems);
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if(hoverItem!=nullptr)
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{
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static_cast<NodeEdgeGraphic*>(hoverItem)->setDeleteHighlight(true);
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// deselect sockets
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for(auto item : hoverItems)
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{
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if(isType<SocketGraphic>(item))
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{
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static_cast<SocketGraphic*>(item)->setHover(false);
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}
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}
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prevHoverItems_.insert(hoverItem);
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}
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break;
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}
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case(Qt::Key_Escape):
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{
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destroyFloatingEdge();
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break;
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}
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case(Qt::Key_Tab):
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{
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tabMenu_->showOnMouse();
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break;
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}
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case(Qt::Key_G):
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{
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if(auto newNode = createNode(op::OperatorTable::getOpConstructor("transform")))
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{
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newNode->setPos(viewPos);
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}
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break;
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}
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case(Qt::Key_F):
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{
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if(auto newNode = createNode(op::OperatorTable::getOpConstructor("house")))
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{
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newNode->setPos(viewPos);
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}
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break;
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}
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}
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}
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NodeGraphic* Network::createNode(nt::opConstructor ctorFunc)
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{
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if(nt::OpId id = enzo::nt::nm().addOperator(ctorFunc))
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{
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NodeGraphic* newNode = new NodeGraphic(id);
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QPointF cursorPos = view_->mapToScene(mapFromGlobal(QCursor::pos()));
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newNode->setPos(cursorPos);
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scene_->addItem(newNode);
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nodeStore_.emplace(id, newNode);
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return newNode;
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}
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else
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{
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return nullptr;
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}
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}
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void Network::keyReleaseEvent(QKeyEvent *event)
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{
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// modifiers
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Qt::KeyboardModifiers mods = event->modifiers();
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bool ctrlMod = mods & Qt::ControlModifier;
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// handle previous items
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for(QGraphicsItem* item : prevHoverItems_)
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{
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if(
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event->key() == Qt::Key_Control &&
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isType<NodeEdgeGraphic>(item)
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)
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{
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static_cast<NodeEdgeGraphic*>(item)->setDeleteHighlight(false);
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}
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}
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}
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void Network::mouseReleaseEvent(QMouseEvent *event)
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{
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// std::cout << "----\nMOUSE RELEASED\n---\n";
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QList<QGraphicsItem*> hoverItems = view_->items(event->pos());
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QGraphicsItem* hoverSocket = itemOfType<SocketGraphic>(hoverItems);
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if(event->button() == Qt::LeftButton)
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{
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// display flag
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if(
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QGraphicsItem* clickedDisplayFlag = itemOfType<DisplayFlagButton>(hoverItems);
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clickedDisplayFlag &&
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QLineF(event->pos(), leftMouseStart).length()<5.0f
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)
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{
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enzo::nt::NetworkManager& nm = enzo::nt::nm();
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NodeGraphic* clickedNode = static_cast<NodeGraphic*>(itemOfType<NodeGraphic>(hoverItems));
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enzo::nt::OpId opId = clickedNode->getOpId();
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if(auto prevDisplayOpId = nm.getDisplayOp(); prevDisplayOpId)
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{
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NodeGraphic* prevDisplayNode = nodeStore_.at(*prevDisplayOpId);
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prevDisplayNode->setDisplayFlag(false);
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}
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nm.setDisplayOp(opId);
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static_cast<DisplayFlagButton*>(clickedDisplayFlag)->setEnabled(true);
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}
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if(state_==State::MOVING_NODE)
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{
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moveNodeBuffer.clear();
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state_=State::DEFAULT;
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}
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else if(floatingEdge_ && hoverSocket)
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{
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hoverSocket = closestItemOfType<SocketGraphic>(hoverItems, view_->mapToScene(event->pos()));
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if(hoverSocket)
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{
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socketClicked(static_cast<SocketGraphic*>(hoverSocket), event);
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}
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}
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}
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}
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bool Network::focusNextPrevChild(bool) { return false; }
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