Files
Enzo/src/gui/network/FloatingEdgeGraphic.cpp
2025-07-05 20:20:56 +01:00

54 lines
1.6 KiB
C++

#include "gui/network/FloatingEdgeGraphic.h"
#include <QTextDocument>
#include "gui/network/SocketGraphic.h"
#include <iostream>
#include <qgraphicsitem.h>
#include <algorithm>
FloatingEdgeGraphic::FloatingEdgeGraphic(SocketGraphic* socket1, QGraphicsItem *parent)
: QGraphicsItem(parent), socket1_{socket1}
{
floatPos_ = socket1_->scenePos();
setZValue(-1);
}
QRectF FloatingEdgeGraphic::boundingRect() const
{
auto boundRect = QRectF(socket1_->scenePos(), floatPos_).normalized();
return boundRect;
}
void FloatingEdgeGraphic::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
// auto pen = QPen("white");
QLinearGradient gradient(socket1_->scenePos(), floatPos_);
gradient.setColorAt(0.0, QColor(255, 255, 255, 255));
gradient.setColorAt(1.0, QColor(255, 255, 255, 50));
QPen pen(QBrush(gradient), 1);
pen.setCapStyle(Qt::RoundCap);
painter->setPen(pen);
// painter->drawLine(socket1_->scenePos(),floatPos_);
QPointF pos1 = socket1_->getIO()==enzo::nt::SocketIOType::Input ? socket1_->scenePos() : floatPos_;
QPointF pos2 = socket1_->getIO()==enzo::nt::SocketIOType::Input ? floatPos_ : socket1_->scenePos();
float dist = std::sqrt(std::pow(pos1.x()-pos2.x(),2)+std::pow(pos1.y()-pos2.y(),2));
float cubicStrength = dist*0.5;
cubicStrength = std::clamp(cubicStrength, 0.0f, 40.0f);
QPainterPath path;
path.moveTo(pos1);
path.cubicTo(pos1-QPoint(0,cubicStrength), pos2+QPoint(0,cubicStrength), pos2);
painter->drawPath(path);
}
void FloatingEdgeGraphic::setFloatPos(QPointF floatPos) {
prepareGeometryChange();
floatPos_ = floatPos;
update();
}