#include "gui/network/Network.h" #include "Engine/Types.h" #include "gui/network/DisplayFlagButton.h" #include "gui/network/NodeEdgeGraphic.h" #include "gui/network/NetworkGraphicsView.h" #include "gui/network/NetworkGraphicsScene.h" #include "gui/network/NodeGraphic.h" #include "gui/network/FloatingEdgeGraphic.h" #include "gui/network/SocketGraphic.h" #include "Engine/Network/NetworkManager.h" #include #include #include #include #include #include using namespace enzo; Network::Network(QWidget* parent) : QWidget(parent) { mainLayout_ = new QVBoxLayout(parent); // mainLayout_->setContentsMargins(0,0,0,0); this->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); this->setLayout(mainLayout_); scene_ = new NetworkGraphicsScene(); view_ = new NetworkGraphicsView(this, this, scene_); mainLayout_->addWidget(view_); } void Network::resizeEvent(QResizeEvent *event) { QPainterPath path; constexpr float radius = 10; path.addRoundedRect(mainLayout_->contentsRect(), radius, radius); QRegion region = QRegion(path.toFillPolygon().toPolygon()); this->setMask(region); } void Network::deleteEdge(QGraphicsItem* edge) { std::cout << "----\ndeleting edge\n"; if(!edge) return; if(prevHoverItem_==edge) { prevHoverItem_=nullptr; } // scene_->removeItem(edge); // scene_->update(); // view_->update(); // NOTE: deleting edge kept giving me segmentation faults // I coundn't figure it out so I'm just leaving it for now // delete edge; static_cast(edge)->cleanUp(); std::cout << "finished deleting edge\n----\n"; } void Network::mousePressEvent(QMouseEvent *event) { if( event->buttons() & Qt::LeftButton) { leftMousePressed(event); } } void Network::leftMousePressed(QMouseEvent *event) { std::cout << "LEFT MOUSE PRESSED\n"; Qt::KeyboardModifiers mods = event->modifiers(); // QGraphicsItem* itemClicked = view_->itemAt(event->pos()); QList clickedItems = view_->items(event->pos()); QGraphicsItem* clickedSocket = itemOfType(clickedItems); QGraphicsItem* clickedEdge = itemOfType(clickedItems); // delete edges if(mods & Qt::ControlModifier && clickedEdge) { deleteEdge(clickedEdge); } // socket logic else if(clickedSocket) { socketClicked(static_cast(clickedSocket), event); } // floating edge else if(floatingEdge_) { destroyFloatingEdge(); } // display flag else if(QGraphicsItem* clickedDisplayFlag = itemOfType(clickedItems)) { std::cout << "HERE\n"; static_cast(clickedDisplayFlag)->setEnabled(true); } } void Network::socketClicked(SocketGraphic* socket, QMouseEvent *event) { std::cout << "socket clicked\n"; // if first click if(!floatingEdge_) { startSocket_=socket; std::cout << "creating floating edge\n"; floatingEdge_ = new FloatingEdgeGraphic(socket); scene_->addItem(floatingEdge_); floatingEdge_->setFloatPos(view_->mapToScene(event->pos())); } // second click // connect to opposite type else if (socket->getIO()!=startSocket_->getIO()) { auto inputSocket = startSocket_->getIO()==SocketGraphic::SocketType::Input ? startSocket_ : socket; auto outputSocket = socket->getIO()==SocketGraphic::SocketType::Output ? socket : startSocket_; NodeEdgeGraphic* newEdge = new NodeEdgeGraphic(inputSocket, outputSocket); newEdge->setPos(inputSocket->scenePos(), outputSocket->scenePos()); scene_->addItem(newEdge); destroyFloatingEdge(); } } void Network::destroyFloatingEdge() { if(floatingEdge_) { scene_->removeItem(floatingEdge_); delete floatingEdge_; floatingEdge_=nullptr; } } void Network::mouseMoved(QMouseEvent *event) { // cache and reset prev hover item QGraphicsItem* prevHoverItem=prevHoverItem_; prevHoverItem_=nullptr; // modifiers Qt::KeyboardModifiers mods = event->modifiers(); bool ctrlMod = mods & Qt::ControlModifier; QList hoverItems = view_->items(event->pos()); if(floatingEdge_) { if(QGraphicsItem* hoverSocket = itemOfType(hoverItems); hoverSocket && hoverSocket!=startSocket_) { floatingEdge_->setFloatPos(hoverSocket->scenePos()); } else { floatingEdge_->setFloatPos(view_->mapToScene(event->pos())); } event->accept(); return; } // QGraphicsItem* hoverItem = view_->itemAt(event->pos()); QGraphicsItem* hoverEdge = itemOfType(hoverItems); // set node edge color if(ctrlMod && hoverEdge) { if(event->buttons() & Qt::LeftButton) { deleteEdge(hoverEdge); } else { std::cout << "highlighting\n"; highlightEdge(hoverEdge, true); } } // reset node edge color if( prevHoverItem && (!ctrlMod || hoverEdge!=prevHoverItem) ) { std::cout << "unhighlighting\n"; highlightEdge(prevHoverItem, false); } } void Network::keyPressEvent(QKeyEvent *event) { // modifiers Qt::KeyboardModifiers mods = event->modifiers(); bool ctrlMod = mods & Qt::ControlModifier; // get pos QPoint globalPos = QCursor::pos(); QPoint widgetPos = mapFromGlobal(globalPos); QPointF viewPos = view_->mapToScene(widgetPos); QList hoverItems = view_->items(widgetPos); // edge detection switch(event->key()) { case( Qt::Key_Control): { QGraphicsItem* hoverItem = itemOfType(hoverItems); if(hoverItem!=nullptr) { highlightEdge(hoverItem, true); } break; } case(Qt::Key_Escape): { destroyFloatingEdge(); break; } case(Qt::Key_Tab): { nt::NetworkManager* nm = nt::NetworkManager::getInstance(); if(nt::OpId id = nm->addOperator()) { NodeGraphic* newNode = new NodeGraphic(id); newNode->setPos(viewPos); scene_->addItem(newNode); } break; } } } void Network::highlightEdge(QGraphicsItem* edge, bool state) { if(!edge || !isType(edge)) return; if(state) { static_cast(edge)->setDeleteHighlight(true); prevHoverItem_=edge; // NOTE: sloppy fix for color not updating view_->update(); } else { static_cast(edge)->setDeleteHighlight(false); // NOTE: sloppy fix for color not updating view_->update(); } } void Network::keyReleaseEvent(QKeyEvent *event) { // modifiers Qt::KeyboardModifiers mods = event->modifiers(); bool ctrlMod = mods & Qt::ControlModifier; // edge detection if( prevHoverItem_ && event->key() == Qt::Key_Control && isType(prevHoverItem_) ) { highlightEdge(prevHoverItem_, false); } } void Network::mouseReleaseEvent(QMouseEvent *event) { // std::cout << "----\nMOUSE RELEASED\n---\n"; QList hoverItems = view_->items(event->pos()); QGraphicsItem* hoverSocket = itemOfType(hoverItems); if(floatingEdge_ && hoverSocket) { socketClicked(static_cast(hoverSocket), event); } }