#include "Gui/Network/Network.h" #include "Engine/Operator/GeometryConnection.h" #include "Engine/Operator/GeometryOperator.h" #include "Engine/Types.h" #include "Gui/Network/DisplayFlagButton.h" #include "Gui/Network/NodeEdgeGraphic.h" #include "Gui/Network/NetworkGraphicsView.h" #include "Gui/Network/NetworkGraphicsScene.h" #include "Gui/Network/NodeGraphic.h" #include "Gui/Network/FloatingEdgeGraphic.h" #include "Gui/Network/SocketGraphic.h" #include "Engine/Network/NetworkManager.h" #include #include #include #include #include #include #include #include #include "Engine/Operator/GOP_test.h" #include "Engine/Operator/GOP_transform.h" using namespace enzo; Network::Network(QWidget* parent) : QWidget(parent) { mainLayout_ = new QVBoxLayout(parent); // mainLayout_->setContentsMargins(0,0,0,0); this->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); this->setLayout(mainLayout_); scene_ = new NetworkGraphicsScene(); view_ = new NetworkGraphicsView(this, this, scene_); mainLayout_->addWidget(view_); } void Network::resizeEvent(QResizeEvent *event) { QPainterPath path; constexpr float radius = 10; path.addRoundedRect(mainLayout_->contentsRect(), radius, radius); QRegion region = QRegion(path.toFillPolygon().toPolygon()); this->setMask(region); } void Network::deleteEdge(QGraphicsItem* edge) { std::cout << "----\ndeleting edge\n"; if(!edge) return; if(prevHoverItem_==edge) { prevHoverItem_=nullptr; } // scene_->removeItem(edge); // scene_->update(); // view_->update(); // NOTE: deleting edge kept giving me segmentation faults // I coundn't figure it out so I'm just leaving it for now // delete edge; static_cast(edge)->cleanUp(); std::cout << "finished deleting edge\n----\n"; } void Network::mousePressEvent(QMouseEvent *event) { if( event->buttons() & Qt::LeftButton) { leftMousePressed(event); } } void Network::leftMousePressed(QMouseEvent *event) { std::cout << "LEFT MOUSE PRESSED\n"; Qt::KeyboardModifiers mods = event->modifiers(); leftMouseStart = event->pos(); // QGraphicsItem* itemClicked = view_->itemAt(event->pos()); QList clickedItems = view_->items(event->pos()); QGraphicsItem* clickedSocket = itemOfType(clickedItems); QGraphicsItem* clickedEdge = itemOfType(clickedItems); // delete edges if(mods & Qt::ControlModifier && clickedEdge) { deleteEdge(clickedEdge); } // socket logic else if(clickedSocket) { // find closest socket clickedSocket = closestItemOfType(clickedItems, view_->mapToScene(event->pos())); if(clickedSocket) { socketClicked(static_cast(clickedSocket), event); } } // floating edge else if(floatingEdge_) { destroyFloatingEdge(); } else if(QGraphicsItem* clickedNode = itemOfType(clickedItems)) { nodeMoveDelta_=clickedNode->pos()-view_->mapToScene(event->pos()); std::cout << "move delta: " << nodeMoveDelta_.x() << " " << nodeMoveDelta_.y() << "\n"; state_=State::MOVING_NODE; moveNodeBuffer.clear(); moveNodeBuffer.push_back(clickedNode); } } void Network::socketClicked(SocketGraphic* socket, QMouseEvent *event) { std::cout << "socket clicked\n"; // if first click if(!floatingEdge_) { startSocket_=socket; std::cout << "creating floating edge\n"; floatingEdge_ = new FloatingEdgeGraphic(socket); scene_->addItem(floatingEdge_); floatingEdge_->setFloatPos(view_->mapToScene(event->pos())); } // second click // connect to opposite type else if ( socket->getIO()!=startSocket_->getIO() && startSocket_->getOpId()!=socket->getOpId() ) { // order sockets in relation to data flow // the input node is the node the data flows from auto inputNodeSocket = socket->getIO()==enzo::nt::SocketIOType::Output ? socket : startSocket_; // the output node is the node the data flows to auto outputNodeSocket = startSocket_->getIO()==enzo::nt::SocketIOType::Input ? startSocket_ : socket; std::cout << "CONNECTING opid: " << inputNodeSocket->getOpId() << " -> " << outputNodeSocket->getOpId() << "\n"; nt::connectOperators(inputNodeSocket->getOpId(), inputNodeSocket->getIndex(), outputNodeSocket->getOpId(), outputNodeSocket->getIndex()); NodeEdgeGraphic* newEdge = new NodeEdgeGraphic(outputNodeSocket, inputNodeSocket); newEdge->setPos(outputNodeSocket->scenePos(), inputNodeSocket->scenePos()); scene_->addItem(newEdge); destroyFloatingEdge(); } } void Network::destroyFloatingEdge() { if(floatingEdge_) { scene_->removeItem(floatingEdge_); delete floatingEdge_; floatingEdge_=nullptr; } } void Network::mouseMoved(QMouseEvent *event) { // cache and reset prev hover item QGraphicsItem* prevHoverItem=prevHoverItem_; prevHoverItem_=nullptr; // modifiers Qt::KeyboardModifiers mods = event->modifiers(); bool ctrlMod = mods & Qt::ControlModifier; QList hoverItems = view_->items(event->pos()); if(state_==State::MOVING_NODE) { moveNodes(view_->mapToScene(event->pos())+nodeMoveDelta_); return; } if(floatingEdge_) { if( SocketGraphic* hoverSocket = static_cast(closestItemOfType(hoverItems, view_->mapToScene(event->pos()))); hoverSocket && hoverSocket!=startSocket_ && hoverSocket->getIO()!=startSocket_->getIO() && hoverSocket->getOpId()!=startSocket_->getOpId() ) { floatingEdge_->setFloatPos(hoverSocket->scenePos()); } else { floatingEdge_->setFloatPos(view_->mapToScene(event->pos())); } event->accept(); return; } QGraphicsItem* hoverEdge = itemOfType(hoverItems); // set node edge color if(ctrlMod && hoverEdge) { if(event->buttons() & Qt::LeftButton) { deleteEdge(hoverEdge); } else { std::cout << "highlighting\n"; highlightEdge(hoverEdge, true); } } // reset node edge color if( prevHoverItem && (!ctrlMod || hoverEdge!=prevHoverItem) ) { std::cout << "unhighlighting\n"; highlightEdge(prevHoverItem, false); } } void Network::moveNodes(QPointF pos) { for(auto node : moveNodeBuffer) { node->setPos(pos); } } void Network::keyPressEvent(QKeyEvent *event) { // modifiers Qt::KeyboardModifiers mods = event->modifiers(); bool ctrlMod = mods & Qt::ControlModifier; // get pos QPoint globalPos = QCursor::pos(); QPoint widgetPos = mapFromGlobal(globalPos); QPointF viewPos = view_->mapToScene(widgetPos); QList hoverItems = view_->items(widgetPos); // edge detection switch(event->key()) { case( Qt::Key_Control): { QGraphicsItem* hoverItem = itemOfType(hoverItems); if(hoverItem!=nullptr) { highlightEdge(hoverItem, true); } break; } case(Qt::Key_Escape): { destroyFloatingEdge(); break; } case(Qt::Key_Tab): { if(auto newNode = createNode(&GOP_test::ctor)) { newNode->setPos(viewPos); } break; } case(Qt::Key_F): { if(auto newNode = createNode(&GOP_transform::ctor)) { newNode->setPos(viewPos); } break; } } } NodeGraphic* Network::createNode(nt::opConstructor ctorFunc) { if(nt::OpId id = nt::NetworkManager::addOperator(ctorFunc)) { NodeGraphic* newNode = new NodeGraphic(id); scene_->addItem(newNode); nodeStore_.emplace(id, newNode); return newNode; } else { return nullptr; } } void Network::highlightEdge(QGraphicsItem* edge, bool state) { if(!edge || !isType(edge)) return; if(state) { static_cast(edge)->setDeleteHighlight(true); prevHoverItem_=edge; // NOTE: sloppy fix for color not updating view_->update(); } else { static_cast(edge)->setDeleteHighlight(false); // NOTE: sloppy fix for color not updating view_->update(); } } void Network::keyReleaseEvent(QKeyEvent *event) { // modifiers Qt::KeyboardModifiers mods = event->modifiers(); bool ctrlMod = mods & Qt::ControlModifier; // edge detection if( prevHoverItem_ && event->key() == Qt::Key_Control && isType(prevHoverItem_) ) { highlightEdge(prevHoverItem_, false); } } void Network::mouseReleaseEvent(QMouseEvent *event) { // std::cout << "----\nMOUSE RELEASED\n---\n"; QList hoverItems = view_->items(event->pos()); QGraphicsItem* hoverSocket = itemOfType(hoverItems); if(event->button() == Qt::LeftButton) { // display flag if( QGraphicsItem* clickedDisplayFlag = itemOfType(hoverItems); clickedDisplayFlag && QLineF(event->pos(), leftMouseStart).length()<5.0f ) { enzo::nt::NetworkManager* nm = enzo::nt::NetworkManager::getInstance(); NodeGraphic* clickedNode = static_cast(itemOfType(hoverItems)); enzo::nt::OpId opId = clickedNode->getOpId(); if(auto prevDisplayOpId = nt::NetworkManager::getDisplayOp(); prevDisplayOpId) { NodeGraphic* prevDisplayNode = nodeStore_.at(*prevDisplayOpId); prevDisplayNode->setDisplayFlag(false); } nm->setDisplayOp(opId); static_cast(clickedDisplayFlag)->setEnabled(true); } if(state_==State::MOVING_NODE) { moveNodeBuffer.clear(); state_=State::DEFAULT; } else if(floatingEdge_ && hoverSocket) { hoverSocket = closestItemOfType(hoverItems, view_->mapToScene(event->pos())); if(hoverSocket) { socketClicked(static_cast(hoverSocket), event); } } } }