fix: edge bounds
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@@ -13,8 +13,7 @@ FloatingEdgeGraphic::FloatingEdgeGraphic(SocketGraphic* socket1, QGraphicsItem *
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QRectF FloatingEdgeGraphic::boundingRect() const
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QRectF FloatingEdgeGraphic::boundingRect() const
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{
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{
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// TODO: fix
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auto boundRect = QRectF(socket1_->scenePos(), floatPos_).normalized();
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auto boundRect = QRect(10,10,10,10);
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return boundRect;
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return boundRect;
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}
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}
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@@ -22,6 +21,7 @@ void FloatingEdgeGraphic::paint(QPainter *painter, const QStyleOptionGraphicsIte
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{
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{
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// auto pen = QPen("white");
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// auto pen = QPen("white");
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std::cout << "draw\n";
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QLinearGradient gradient(socket1_->scenePos(), floatPos_);
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QLinearGradient gradient(socket1_->scenePos(), floatPos_);
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gradient.setColorAt(0.0, QColor(255, 255, 255, 255));
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gradient.setColorAt(0.0, QColor(255, 255, 255, 255));
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gradient.setColorAt(1.0, QColor(255, 255, 255, 50));
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gradient.setColorAt(1.0, QColor(255, 255, 255, 50));
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@@ -34,5 +34,10 @@ void FloatingEdgeGraphic::paint(QPainter *painter, const QStyleOptionGraphicsIte
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}
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}
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void FloatingEdgeGraphic::setFloatPos(QPointF floatPos) { floatPos_ = floatPos; }
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void FloatingEdgeGraphic::setFloatPos(QPointF floatPos) {
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std::cout << "moving" << floatPos.x() << " " << floatPos.y() << "\n";
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prepareGeometryChange();
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floatPos_ = floatPos;
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update();
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}
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@@ -77,8 +77,8 @@ void Network::socketClicked(SocketGraphic* socket, QMouseEvent *event)
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{
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{
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std::cout << "creating floating edge\n";
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std::cout << "creating floating edge\n";
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floatingEdge_ = new FloatingEdgeGraphic(socket);
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floatingEdge_ = new FloatingEdgeGraphic(socket);
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floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
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scene_->addItem(floatingEdge_);
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scene_->addItem(floatingEdge_);
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floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
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}
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}
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}
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}
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@@ -99,7 +99,6 @@ void Network::mouseMoved(QMouseEvent *event)
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if(floatingEdge_)
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if(floatingEdge_)
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{
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{
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floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
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floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
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floatingEdge_->update();
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}
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}
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}
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}
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@@ -12,7 +12,7 @@ NodeEdgeGraphic::NodeEdgeGraphic(SocketGraphic* socket1, SocketGraphic* socket2,
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QRectF NodeEdgeGraphic::boundingRect() const
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QRectF NodeEdgeGraphic::boundingRect() const
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{
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{
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auto boundRect = QRect(10,10,10,10);
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auto boundRect = QRectF(socket1_->scenePos(), socket2_->scenePos());
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return boundRect;
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return boundRect;
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}
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}
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