fix: edge bounds
This commit is contained in:
@@ -77,8 +77,8 @@ void Network::socketClicked(SocketGraphic* socket, QMouseEvent *event)
|
||||
{
|
||||
std::cout << "creating floating edge\n";
|
||||
floatingEdge_ = new FloatingEdgeGraphic(socket);
|
||||
floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
|
||||
scene_->addItem(floatingEdge_);
|
||||
floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,7 +99,6 @@ void Network::mouseMoved(QMouseEvent *event)
|
||||
if(floatingEdge_)
|
||||
{
|
||||
floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
|
||||
floatingEdge_->update();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user