feat: connect geometry position to GLMesh
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@@ -15,6 +15,17 @@ void GLMesh::init()
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initBuffers();
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vertexPosData = {
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-0.5f, -0.5f, 0.0f,
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0.5f, -0.5f, 0.0f,
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0.0f, 0.5f, 0.0f,
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0.5f, 0.5f, 0.0f
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};
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// store data in the buffer
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glBufferData(GL_ARRAY_BUFFER, vertexPosData.size()*sizeof(GLfloat), vertexPosData.data(), GL_STATIC_DRAW);
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// unbind vertex array
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glBindVertexArray(0);
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}
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@@ -22,12 +33,6 @@ void GLMesh::init()
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void GLMesh::initBuffers()
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{
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vertexPosData = {
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-0.5f, -0.5f, 0.0f,
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0.5f, -0.5f, 0.0f,
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0.0f, 0.5f, 0.0f,
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0.5f, 0.5f, 0.0f
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};
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indexData =
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{
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@@ -38,8 +43,6 @@ void GLMesh::initBuffers()
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glGenBuffers(1, &vertexBuffer);
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// set purpose
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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// store data in the buffer
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glBufferData(GL_ARRAY_BUFFER, vertexPosData.size()*sizeof(GLfloat), vertexPosData.data(), GL_STATIC_DRAW);
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// gives the shader a way to read buffer data
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), (void*)0);
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@@ -52,6 +55,20 @@ void GLMesh::initBuffers()
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}
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void GLMesh::setPosBuffer(std::vector<enzo::bt::Vector3> data)
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{
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vertexPosData.clear();
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for(auto vector : data)
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{
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vertexPosData.push_back(vector.x());
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vertexPosData.push_back(vector.y());
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vertexPosData.push_back(vector.z());
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}
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glBufferData(GL_ARRAY_BUFFER, vertexPosData.size()*sizeof(GLfloat), vertexPosData.data(), GL_STATIC_DRAW);
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}
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void GLMesh::bind()
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{
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glBindVertexArray(vao);
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Engine/Types.h"
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#include <GL/gl.h>
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#include <QOpenGLFunctions_3_2_Core>
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@@ -16,6 +17,7 @@ public:
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void init();
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void initBuffers();
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void setPosBuffer(std::vector<enzo::bt::Vector3> data);
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void bind();
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void unbind();
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void draw();
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@@ -1,4 +1,6 @@
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#include "gui/viewport/ViewportGLWidget.h"
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#include "Engine/Operator/AttributeHandle.h"
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#include "Engine/Types.h"
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#include "gui/viewport/GLMesh.h"
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#include <glm/mat4x4.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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@@ -141,7 +143,25 @@ void ViewportGLWidget::paintGL()
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std::unique_ptr<GLMesh> ViewportGLWidget::meshFromGeo(std::unique_ptr<enzo::geo::Geometry>& geometry)
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{
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using namespace enzo;
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auto mesh = std::make_unique<GLMesh>();
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std::shared_ptr<ga::Attribute> PAttr = geometry->getAttribByName(ga::AttrOwner::POINT, "P");
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ga::AttributeHandleVector3 PAttrHandle = ga::AttributeHandleVector3(PAttr);
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PAttrHandle.addValue(bt::Vector3(-0.5f, -0.5f, 0.0f));
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PAttrHandle.addValue(bt::Vector3(0.5f, -0.5f, 0.0f));
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PAttrHandle.addValue(bt::Vector3(0.0f, 0.5f, 0.0f));
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PAttrHandle.addValue(bt::Vector3(0.5f, 0.5f, 0.0f));
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mesh->setPosBuffer(PAttrHandle.getData());
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// mesh->setPosBuffer(std::vector<bt::Vector3>{
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// bt::Vector3(-0.5f, -0.5f, 0.0f),
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// bt::Vector3(0.5f, -0.5f, 0.0f),
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// bt::Vector3(0.0f, 0.5f, 0.0f),
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// bt::Vector3(0.5f, 0.5f, 0.0f),
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// });
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return mesh;
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}
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