feat(viewport): add setUniform camera method
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@@ -14,6 +14,7 @@ public:
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void changeRadius(float delta);
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void changeCenter(float x, float y, float z);
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void setCenter(float x, float y, float z);
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void setUniform(uint uniformLocation);
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glm::vec3 getForward();
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glm::vec3 getRight();
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