feat(viewport): add grid

This commit is contained in:
parker
2025-06-26 21:55:49 +01:00
parent 4805796fea
commit 937bc137a7
5 changed files with 88 additions and 0 deletions

View File

@@ -27,6 +27,7 @@ qt_add_executable(${AppExec}
src/gui/viewport/ViewportGLWidget.cpp
src/gui/viewport/GLCamera.cpp
src/gui/viewport/GLMesh.cpp
src/gui/viewport/GLGrid.cpp
src/gui/network/NetworkGraphicsView.cpp
src/gui/network/NetworkGraphicsScene.cpp
src/gui/network/Network.cpp

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@@ -0,0 +1,64 @@
#include "gui/viewport/GLGrid.h"
#include <glm/ext/vector_float3.hpp>
#include <iostream>
GLGrid::GLGrid()
{
initializeOpenGLFunctions();
init();
}
void GLGrid::init()
{
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
initBuffers();
// unbind vertex array
glBindVertexArray(0);
}
void GLGrid::initBuffers()
{
constexpr int gridLen = 20;
constexpr int gridLines = 11;
float halfLinesCnt = (gridLines-1)*0.5f;
for(int i=0; i<gridLines; ++i)
{
vertices.push_back(glm::vec3((i-halfLinesCnt)*2,0,-gridLen));
vertices.push_back(glm::vec3((i-halfLinesCnt)*2,0,gridLen));
vertices.push_back(glm::vec3(-gridLen,0,(i-halfLinesCnt)*2));
vertices.push_back(glm::vec3(gridLen,0,(i-halfLinesCnt)*2));
}
// create buffer of vertices
glGenBuffers(1, &vbo);
// set purpose
glBindBuffer(GL_ARRAY_BUFFER, vbo);
// store data in the buffer
glBufferData(GL_ARRAY_BUFFER, vertices.size()*sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW);
// gives the shader a way to read
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), (void*)0);
// disable vertex attrib array
glEnableVertexAttribArray(0);
}
void GLGrid::bind()
{
glBindVertexArray(vao);
}
void GLGrid::unbind()
{
glBindVertexArray(0);
}
void GLGrid::draw()
{
bind();
glDrawArrays(GL_LINES, 0, vertices.size());
}

19
src/gui/viewport/GLGrid.h Normal file
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@@ -0,0 +1,19 @@
#pragma once
#include <QOpenGLFunctions_3_2_Core>
#include <glm/ext/vector_float3.hpp>
class GLGrid
: protected QOpenGLFunctions_3_2_Core
{
public:
GLGrid();
GLuint vao;
GLuint vbo;
std::vector<glm::vec3> vertices;
void init();
void initBuffers();
void bind();
void unbind();
void draw();
};

View File

@@ -12,6 +12,7 @@ void ViewportGLWidget::initializeGL()
initializeOpenGLFunctions();
triangleMesh_ = std::make_unique<GLMesh>();
gridMesh_ = std::make_unique<GLGrid>();
QSurfaceFormat fmt = context()->format();
std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGLES ? "GLES" : "Desktop") << "\n";
@@ -120,6 +121,7 @@ void ViewportGLWidget::paintGL()
curCamera.setUniform(viewMLoc);
gridMesh_->draw();
triangleMesh_->draw();
}

View File

@@ -5,6 +5,7 @@
#include <QOpenGLFunctions_3_2_Core>
#include "gui/viewport/GLCamera.h"
#include "gui/viewport/GLMesh.h"
#include "gui/viewport/GLGrid.h"
class ViewportGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_2_Core
{
@@ -14,6 +15,7 @@ public:
GLuint shaderProgram;
GLCamera curCamera;
std::unique_ptr<GLMesh> triangleMesh_ ;
std::unique_ptr<GLGrid> gridMesh_ ;
protected:
void initializeGL() override;