feat(viewport): add grid
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@@ -27,6 +27,7 @@ qt_add_executable(${AppExec}
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src/gui/viewport/ViewportGLWidget.cpp
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src/gui/viewport/ViewportGLWidget.cpp
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src/gui/viewport/GLCamera.cpp
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src/gui/viewport/GLCamera.cpp
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src/gui/viewport/GLMesh.cpp
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src/gui/viewport/GLMesh.cpp
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src/gui/viewport/GLGrid.cpp
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src/gui/network/NetworkGraphicsView.cpp
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src/gui/network/NetworkGraphicsView.cpp
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src/gui/network/NetworkGraphicsScene.cpp
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src/gui/network/NetworkGraphicsScene.cpp
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src/gui/network/Network.cpp
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src/gui/network/Network.cpp
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64
src/gui/viewport/GLGrid.cpp
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64
src/gui/viewport/GLGrid.cpp
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@@ -0,0 +1,64 @@
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#include "gui/viewport/GLGrid.h"
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#include <glm/ext/vector_float3.hpp>
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#include <iostream>
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GLGrid::GLGrid()
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{
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initializeOpenGLFunctions();
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init();
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}
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void GLGrid::init()
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{
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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initBuffers();
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// unbind vertex array
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glBindVertexArray(0);
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}
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void GLGrid::initBuffers()
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{
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constexpr int gridLen = 20;
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constexpr int gridLines = 11;
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float halfLinesCnt = (gridLines-1)*0.5f;
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for(int i=0; i<gridLines; ++i)
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{
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vertices.push_back(glm::vec3((i-halfLinesCnt)*2,0,-gridLen));
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vertices.push_back(glm::vec3((i-halfLinesCnt)*2,0,gridLen));
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vertices.push_back(glm::vec3(-gridLen,0,(i-halfLinesCnt)*2));
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vertices.push_back(glm::vec3(gridLen,0,(i-halfLinesCnt)*2));
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}
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// create buffer of vertices
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glGenBuffers(1, &vbo);
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// set purpose
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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// store data in the buffer
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glBufferData(GL_ARRAY_BUFFER, vertices.size()*sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW);
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// gives the shader a way to read
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), (void*)0);
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// disable vertex attrib array
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glEnableVertexAttribArray(0);
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}
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void GLGrid::bind()
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{
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glBindVertexArray(vao);
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}
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void GLGrid::unbind()
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{
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glBindVertexArray(0);
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}
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void GLGrid::draw()
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{
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bind();
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glDrawArrays(GL_LINES, 0, vertices.size());
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}
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19
src/gui/viewport/GLGrid.h
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19
src/gui/viewport/GLGrid.h
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@@ -0,0 +1,19 @@
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#pragma once
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#include <QOpenGLFunctions_3_2_Core>
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#include <glm/ext/vector_float3.hpp>
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class GLGrid
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: protected QOpenGLFunctions_3_2_Core
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{
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public:
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GLGrid();
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GLuint vao;
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GLuint vbo;
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std::vector<glm::vec3> vertices;
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void init();
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void initBuffers();
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void bind();
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void unbind();
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void draw();
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};
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@@ -12,6 +12,7 @@ void ViewportGLWidget::initializeGL()
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initializeOpenGLFunctions();
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initializeOpenGLFunctions();
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triangleMesh_ = std::make_unique<GLMesh>();
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triangleMesh_ = std::make_unique<GLMesh>();
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gridMesh_ = std::make_unique<GLGrid>();
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QSurfaceFormat fmt = context()->format();
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QSurfaceFormat fmt = context()->format();
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std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGLES ? "GLES" : "Desktop") << "\n";
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std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGLES ? "GLES" : "Desktop") << "\n";
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@@ -120,6 +121,7 @@ void ViewportGLWidget::paintGL()
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curCamera.setUniform(viewMLoc);
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curCamera.setUniform(viewMLoc);
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gridMesh_->draw();
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triangleMesh_->draw();
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triangleMesh_->draw();
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}
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}
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@@ -5,6 +5,7 @@
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#include <QOpenGLFunctions_3_2_Core>
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#include <QOpenGLFunctions_3_2_Core>
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#include "gui/viewport/GLCamera.h"
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#include "gui/viewport/GLCamera.h"
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#include "gui/viewport/GLMesh.h"
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#include "gui/viewport/GLMesh.h"
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#include "gui/viewport/GLGrid.h"
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class ViewportGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_2_Core
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class ViewportGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_2_Core
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{
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{
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@@ -14,6 +15,7 @@ public:
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GLuint shaderProgram;
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GLuint shaderProgram;
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GLCamera curCamera;
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GLCamera curCamera;
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std::unique_ptr<GLMesh> triangleMesh_ ;
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std::unique_ptr<GLMesh> triangleMesh_ ;
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std::unique_ptr<GLGrid> gridMesh_ ;
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protected:
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protected:
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void initializeGL() override;
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void initializeGL() override;
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