feat(viewport): add grid
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@@ -12,6 +12,7 @@ void ViewportGLWidget::initializeGL()
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initializeOpenGLFunctions();
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triangleMesh_ = std::make_unique<GLMesh>();
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gridMesh_ = std::make_unique<GLGrid>();
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QSurfaceFormat fmt = context()->format();
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std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGLES ? "GLES" : "Desktop") << "\n";
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@@ -120,6 +121,7 @@ void ViewportGLWidget::paintGL()
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curCamera.setUniform(viewMLoc);
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gridMesh_->draw();
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triangleMesh_->draw();
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}
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