feat: hard face normals per vertex

This commit is contained in:
parker
2025-07-31 21:33:16 +01:00
parent 8a77048ea0
commit 8b7793cc73
5 changed files with 95 additions and 15 deletions

View File

@@ -86,25 +86,52 @@ void GLMesh::setPosBuffer(enzo::geo::Geometry& geometry)
std::vector<int> vertexCounts = vertexCountHandle.getAllValues();
unsigned int vertexCount = 0;
unsigned int primStartVert = 0;
for (int primIndx=0; primIndx<vertexCounts.size(); ++primIndx)
{
for(int i=0; i< vertexCounts[primIndx]; ++i)
auto faceIndex = primIndx;
int faceVertCnt = vertexCounts[primIndx];
enzo::bt::Vector3 n;
// compute normal
if(faceVertCnt>=3)
{
const unsigned v0 = primStartVert;
const unsigned v1 = primStartVert + 1;
const unsigned v2 = primStartVert + 2;
const enzo::bt::Vector3 pos1 = pointPositions[vertexPointIndices[v0]];
const enzo::bt::Vector3 pos2 = pointPositions[vertexPointIndices[v1]];
const enzo::bt::Vector3 pos3 = pointPositions[vertexPointIndices[v2]];
const enzo::bt::Vector3 tang1 = (pos2-pos1).normalized();
const enzo::bt::Vector3 tang2 = (pos3-pos1).normalized();
n = tang1.cross(tang2);
}
for(int i=0; i< faceVertCnt; ++i)
{
unsigned int pointIndex = vertexPointIndices[vertexCount];
enzo::bt::Vector3& p = pointPositions[pointIndex];
IC(vertexCount, pointIndex);
IC(p.x(), p.y(), p.z());
vertices.push_back({
{ p.x(),
p.y(),
p.z()},
{ p.x(),
p.y(),
p.z()}
{ n.x(),
n.y(),
n.z()}
});
++vertexCount;
}
primStartVert+=faceVertCnt;
}
@@ -126,7 +153,7 @@ void GLMesh::setIndexBuffer(std::vector<int> pointIndices, std::vector<int> prim
int primVertexCount = primVertexCounts[primNum];
for(size_t i=0; i<primVertexCount-1; ++i)
for(size_t i=1; i<primVertexCount-1; ++i)
{
indexData.push_back(startVert);
indexData.push_back(startVert+i);