feat(viewport): grid fade
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@@ -113,7 +113,7 @@ void ViewportGLWidget::paintGL()
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glm::radians(45.0f), // FOV
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float(width()) / height(), // aspect ratio
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0.1f, // near plane
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100.0f // far plane
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1000.0f // far plane
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);
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gridMesh_->useProgram();
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