feat: mesh from geo
This commit is contained in:
@@ -40,6 +40,9 @@ qt_add_executable(${AppExec}
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src/gui/network/FloatingEdgeGraphic.cpp
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src/gui/network/FloatingEdgeGraphic.cpp
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src/gui/network/DisplayFlagButton.cpp
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src/gui/network/DisplayFlagButton.cpp
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src/gui/network/NodeIconGraphic.cpp
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src/gui/network/NodeIconGraphic.cpp
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src/Engine/Operator/Attribute.cpp
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src/Engine/Operator/Geometry.cpp
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)
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)
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target_link_libraries(${AppExec} PRIVATE Qt6::Core Qt6::Widgets Qt6::SvgWidgets Qt6::OpenGLWidgets glm::glm)
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target_link_libraries(${AppExec} PRIVATE Qt6::Core Qt6::Widgets Qt6::SvgWidgets Qt6::OpenGLWidgets glm::glm)
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@@ -1,4 +1,5 @@
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#include "gui/viewport/GLMesh.h"
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#include "gui/viewport/GLMesh.h"
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#include <GL/gl.h>
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#include <iostream>
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#include <iostream>
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GLMesh::GLMesh()
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GLMesh::GLMesh()
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@@ -21,23 +22,34 @@ void GLMesh::init()
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void GLMesh::initBuffers()
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void GLMesh::initBuffers()
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{
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{
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float vertices[] = {
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vertexPosData = {
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-0.5f, -0.5f, 0.0f,
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-0.5f, -0.5f, 0.0f,
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0.5f, -0.5f, 0.0f,
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0.5f, -0.5f, 0.0f,
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0.0f, 0.5f, 0.0f
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0.0f, 0.5f, 0.0f,
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0.5f, 0.5f, 0.0f
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};
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indexData =
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{
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0, 1, 2, 1, 2, 3
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};
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};
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// create buffer of vertices
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// create buffer of vertices
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glGenBuffers(1, &vbo);
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glGenBuffers(1, &vertexBuffer);
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// set purpose
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// set purpose
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
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// store data in the buffer
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// store data in the buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vertexPosData.size()*sizeof(GLfloat), vertexPosData.data(), GL_STATIC_DRAW);
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// gives the shader a way to read
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// gives the shader a way to read buffer data
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), (void*)0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), (void*)0);
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// disable vertex attrib array
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// disable vertex attrib array
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(0);
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glGenBuffers(1, &indexBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexData.size()*sizeof(GLint), indexData.data(), GL_STATIC_DRAW);
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}
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}
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void GLMesh::bind()
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void GLMesh::bind()
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@@ -53,5 +65,9 @@ void GLMesh::unbind()
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void GLMesh::draw()
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void GLMesh::draw()
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{
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{
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bind();
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bind();
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glDrawArrays(GL_TRIANGLES, 0, 3);
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// wireframe
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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glDrawElements(GL_TRIANGLES, indexData.size(), GL_UNSIGNED_INT, 0);
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}
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}
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@@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include <GL/gl.h>
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#include <QOpenGLFunctions_3_2_Core>
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#include <QOpenGLFunctions_3_2_Core>
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class GLMesh
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class GLMesh
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@@ -7,7 +8,11 @@ class GLMesh
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public:
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public:
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GLMesh();
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GLMesh();
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GLuint vao;
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GLuint vao;
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GLuint vbo;
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GLuint vertexBuffer;
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GLuint indexBuffer;
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std::vector<GLfloat> vertexPosData;
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std::vector<GLint> indexData;
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void init();
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void init();
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void initBuffers();
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void initBuffers();
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@@ -1,14 +1,15 @@
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#include "gui/viewport/ViewportGLWidget.h"
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#include "gui/viewport/ViewportGLWidget.h" #include "gui/viewport/GLMesh.h"
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#include "gui/viewport/GLMesh.h"
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#include <glm/mat4x4.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <memory>
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#include <memory>
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#include <qtimer.h>
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#include <qtimer.h>
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#include "Engine/Operator/Geometry.h"
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void ViewportGLWidget::initializeGL()
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void ViewportGLWidget::initializeGL()
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{
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{
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using namespace enzo;
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initializeOpenGLFunctions();
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initializeOpenGLFunctions();
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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@@ -16,13 +17,13 @@ void ViewportGLWidget::initializeGL()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_MULTISAMPLE);
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glEnable(GL_MULTISAMPLE);
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triangleMesh_ = std::make_unique<GLMesh>();
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auto geo = std::make_unique<enzo::geo::Geometry>();
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triangleMesh_ = meshFromGeo(geo);
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gridMesh_ = std::make_unique<GLGrid>();
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gridMesh_ = std::make_unique<GLGrid>();
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QSurfaceFormat fmt = context()->format();
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QSurfaceFormat fmt = context()->format();
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std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGLES ? "GLES" : "Desktop") << "\n";
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std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGLES ? "GLES" : "Desktop") << "\n";
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std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGL ? "true" : "false") << "\n";
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std::cout << "format: " << (fmt.renderableType() == QSurfaceFormat::OpenGL ? "true" : "false") << "\n";
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std::cout << "hello\n";
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// init loop
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// init loop
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QTimer* loopTimer = new QTimer(this);
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QTimer* loopTimer = new QTimer(this);
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@@ -136,3 +137,10 @@ void ViewportGLWidget::paintGL()
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}
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}
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std::unique_ptr<GLMesh> ViewportGLWidget::meshFromGeo(std::unique_ptr<enzo::geo::Geometry>& geometry)
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{
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auto mesh = std::make_unique<GLMesh>();
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return mesh;
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}
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@@ -6,6 +6,7 @@
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#include "gui/viewport/GLCamera.h"
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#include "gui/viewport/GLCamera.h"
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#include "gui/viewport/GLMesh.h"
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#include "gui/viewport/GLMesh.h"
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#include "gui/viewport/GLGrid.h"
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#include "gui/viewport/GLGrid.h"
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#include "Engine/Operator/Geometry.h"
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class ViewportGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_2_Core
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class ViewportGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_2_Core
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{
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{
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@@ -17,6 +18,8 @@ public:
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std::unique_ptr<GLMesh> triangleMesh_ ;
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std::unique_ptr<GLMesh> triangleMesh_ ;
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std::unique_ptr<GLGrid> gridMesh_ ;
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std::unique_ptr<GLGrid> gridMesh_ ;
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std::unique_ptr<GLMesh> meshFromGeo(std::unique_ptr<enzo::geo::Geometry>& geometry);
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protected:
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protected:
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void initializeGL() override;
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void resizeGL(int w, int h) override;
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