feat: fix socket connections
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@@ -35,7 +35,6 @@ void FloatingEdgeGraphic::paint(QPainter *painter, const QStyleOptionGraphicsIte
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QPointF pos1 = socket1_->getIO()==enzo::nt::SocketIOType::Input ? socket1_->scenePos() : floatPos_;
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QPointF pos2 = socket1_->getIO()==enzo::nt::SocketIOType::Input ? floatPos_ : socket1_->scenePos();
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float dist = std::sqrt(std::pow(pos1.x()-pos2.x(),2)+std::pow(pos1.y()-pos2.y(),2));
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std::cout << "dist: " << dist << "\n";
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float cubicStrength = dist*0.5;
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cubicStrength = std::clamp(cubicStrength, 0.0f, 40.0f);
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QPainterPath path;
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