feat(viewport): camera mouse controls
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@@ -20,7 +20,7 @@ void ViewportGLWidget::initializeGL()
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loopTimer->start(16);
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// init camera
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camera_ = GLCamera();
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curCamera = GLCamera();
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@@ -133,13 +133,7 @@ void ViewportGLWidget::paintGL()
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);
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// glm::mat4 viewMatrix = glm::lookAt(
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// glm::vec3(sin(angle_)*5, 1, cos(angle_)*5),
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// glm::vec3(0,0,0),
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// glm::vec3(0,1,0)
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// );
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camera_.rotateAroundCenter(0.01, glm::vec3(0,1,0));
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glm::mat4 viewMatrix = camera_.getViewMatrix();
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glm::mat4 viewMatrix = curCamera.getViewMatrix();
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GLint projMLoc = glGetUniformLocation(shaderProgram, "uProj");
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