feat: multiple face rendering and geometry storing
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@@ -10,6 +10,7 @@ geo::Geometry::Geometry()
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{
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addVector3Attribute(ga::AttrOwner::POINT, "P");
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addIntAttribute(ga::AttrOwner::VERTEX, "point");
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addIntAttribute(ga::AttrOwner::PRIMITIVE, "vertexCount");
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}
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ga::AttributeHandle<int> geo::Geometry::addIntAttribute(ga::AttributeOwner owner, std::string name)
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