refactor: cleanup setPosBuffer funciton, add getters for geometry

This commit is contained in:
parker
2025-08-03 03:22:52 +01:00
parent 48ad8909cc
commit 488ff9ff72
6 changed files with 139 additions and 65 deletions

View File

@@ -57,79 +57,55 @@ void GLMesh::setPosBuffer(enzo::geo::Geometry& geometry)
{
bind();
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
vertices.clear();
// enzo::geo::HeMesh heMesh = geometry.computeHalfEdgeMesh();
const size_t numPrims = geometry.getNumPrims();
// // compute mesh normals
// auto vnormals = heMesh.add_property_map<enzo::geo::V_index, enzo::geo::Vector>("v:normals", CGAL::NULL_VECTOR).first;
// auto fnormals = heMesh.add_property_map<enzo::geo::F_index, enzo::geo::Vector>("f:normals", CGAL::NULL_VECTOR).first;
// namespace PMP = CGAL::Polygon_mesh_processing;
vertices.resize(geometry.getNumVerts());
// PMP::compute_normals(
// heMesh,
// vnormals,
// fnormals,
// PMP::parameters::vertex_point_map(heMesh.points())
// );
std::shared_ptr<enzo::ga::Attribute> PAttr = geometry.getAttribByName(enzo::ga::AttrOwner::POINT, "P");
enzo::ga::AttributeHandleVector3 PAttrHandle = enzo::ga::AttributeHandleVector3(PAttr);
auto pointPositions = PAttrHandle.getAllValues();
std::shared_ptr<enzo::ga::Attribute> pointAttr = geometry.getAttribByName(enzo::ga::AttrOwner::VERTEX, "point");
enzo::ga::AttributeHandleInt pointAttrHandle = enzo::ga::AttributeHandleInt(pointAttr);
auto vertexPointIndices = pointAttrHandle.getAllValues();
std::shared_ptr<enzo::ga::Attribute> vertexCountAttr = geometry.getAttribByName(enzo::ga::AttrOwner::PRIMITIVE, "vertexCount");
enzo::ga::AttributeHandleInt vertexCountHandle = enzo::ga::AttributeHandleInt(vertexCountAttr);
std::vector<int> vertexCounts = vertexCountHandle.getAllValues();
unsigned int vertexCount = 0;
unsigned int primStartVert = 0;
for (int primIndx=0; primIndx<vertexCounts.size(); ++primIndx)
for (int primOffset=0; primOffset<numPrims; ++primOffset)
{
auto faceIndex = primIndx;
int faceVertCnt = vertexCounts[primIndx];
const unsigned int primStartVert = geometry.getPrimStartVertex(primOffset);
auto faceIndex = primOffset;
int faceVertCnt = geometry.getPrimVertCount(primOffset);
enzo::bt::Vector3 n;
// compute normal
if(faceVertCnt>=3)
{
const unsigned v0 = primStartVert;
const unsigned v1 = primStartVert + 1;
const unsigned v2 = primStartVert + 2;
const unsigned v1 = primStartVert;
const unsigned v2 = primStartVert + 1;
const unsigned v3 = primStartVert + 2;
const enzo::bt::Vector3 pos1 = pointPositions[vertexPointIndices[v0]];
const enzo::bt::Vector3 pos2 = pointPositions[vertexPointIndices[v1]];
const enzo::bt::Vector3 pos3 = pointPositions[vertexPointIndices[v2]];
const enzo::bt::Vector3 pos1 = geometry.getPosFromVert(v1);
const enzo::bt::Vector3 pos2 = geometry.getPosFromVert(v2);
const enzo::bt::Vector3 pos3 = geometry.getPosFromVert(v3);
const enzo::bt::Vector3 tang1 = (pos2-pos1).normalized();
const enzo::bt::Vector3 tang2 = (pos3-pos1).normalized();
enzo::bt::Vector3 tang1 = (pos2-pos1);
enzo::bt::Vector3 tang2 = (pos3-pos1);
tang1.normalize();
tang2.normalize();
n = tang1.cross(tang2);
}
for(int i=0; i< faceVertCnt; ++i)
{
unsigned int pointIndex = vertexPointIndices[vertexCount];
enzo::bt::Vector3& p = pointPositions[pointIndex];
const unsigned int vertexCount = primStartVert+i;
enzo::bt::Vector3 p = geometry.getPosFromVert(vertexCount);
vertices.push_back({
vertices[vertexCount] ={
{ p.x(),
p.y(),
p.z()},
{ n.x(),
n.y(),
n.z()}
});
++vertexCount;
};
}
primStartVert+=faceVertCnt;
}