refactor: create GLMesh class
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@@ -4,15 +4,16 @@
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#include <iostream>
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#include <QOpenGLFunctions_3_2_Core>
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#include "gui/viewport/GLCamera.h"
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#include "gui/viewport/GLMesh.h"
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class ViewportGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_2_Core
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{
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public:
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ViewportGLWidget(QWidget *parent) : QOpenGLWidget(parent) { }
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QSize sizeHint() const override { return QSize(-1, -1); }
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GLuint vao;
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GLuint shaderProgram;
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GLCamera curCamera;
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std::unique_ptr<GLMesh> triangleMesh_ ;
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protected:
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void initializeGL() override;
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