feat: connect nodes
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@@ -42,11 +42,15 @@ Network::Network(QWidget* parent)
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node2->setPos(50, 50);
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scene_->addItem(node2);
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NodeGraphic* node3 = new NodeGraphic();
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node3->setPos(50, 200);
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scene_->addItem(node3);
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NodeEdgeGraphic* edge1 = new NodeEdgeGraphic(node1->getOutput(0), node2->getInput(0));
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scene_->addItem(edge1);
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node1->addEdge(edge1);
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node2->addEdge(edge1);
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// node1->addEdge(edge1);
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// node2->addEdge(edge1);
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@@ -75,11 +79,19 @@ void Network::socketClicked(SocketGraphic* socket, QMouseEvent *event)
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std::cout << "socket clicked\n";
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if(!floatingEdge_)
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{
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startSocket_=socket;
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std::cout << "creating floating edge\n";
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floatingEdge_ = new FloatingEdgeGraphic(socket);
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scene_->addItem(floatingEdge_);
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floatingEdge_->setFloatPos(view_->mapToScene(event->pos()));
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}
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// connect to opposite type
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else if (socket->getIO()!=startSocket_->getIO())
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{
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NodeEdgeGraphic* newEdge = new NodeEdgeGraphic(startSocket_, socket);
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scene_->addItem(newEdge);
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destroyFloatingEdge();
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}
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}
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void Network::destroyFloatingEdge()
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