refactor: fix file case

This commit is contained in:
2025-07-10 13:49:25 +01:00
parent 9350b64567
commit 2d0c8fcfba
34 changed files with 72 additions and 72 deletions

116
src/Gui/Viewport/GLMesh.cpp Normal file
View File

@@ -0,0 +1,116 @@
#include "Gui/Viewport/GLMesh.h"
#include <GL/gl.h>
#include <iostream>
GLMesh::GLMesh()
{
initializeOpenGLFunctions();
init();
}
void GLMesh::init()
{
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
initBuffers();
// store data in the buffer
// glBufferData(GL_ARRAY_BUFFER, vertexPosData.size()*sizeof(GLfloat), vertexPosData.data(), GL_STATIC_DRAW);
// glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexData.size()*sizeof(GLint), indexData.data(), GL_STATIC_DRAW);
// unbind vertex array
glBindVertexArray(0);
}
void GLMesh::initBuffers()
{
// create buffer of vertices
glGenBuffers(1, &vertexBuffer);
// set purpose
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
// gives the shader a way to read buffer data
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), (void*)0);
// disable vertex attrib array
glEnableVertexAttribArray(0);
glGenBuffers(1, &indexBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
}
void GLMesh::setPosBuffer(std::vector<enzo::bt::Vector3> data)
{
bind();
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
vertexPosData.clear();
std::cout << "pos data\n-------\n";
for(auto vector : data)
{
vertexPosData.push_back(vector.x());
vertexPosData.push_back(vector.y());
vertexPosData.push_back(vector.z());
std::cout << vector.x() << " " << vector.y() << " " << vector.z() << "\n";
}
glBufferData(GL_ARRAY_BUFFER, vertexPosData.size()*sizeof(GLfloat), vertexPosData.data(), GL_STATIC_DRAW);
unbind();
}
void GLMesh::setIndexBuffer(std::vector<int> pointIndices, std::vector<int> primVertexCounts)
{
bind();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
indexData.clear();
std::cout << "index pointIndices\n-------\n";
size_t startIndex = 1;
// create triangle fan from potentially ngon inputs
std::cout << "size: " << primVertexCounts.size() << "\n";
for(size_t primNum=0; primNum<primVertexCounts.size(); ++primNum)
{
int primVertexCount = primVertexCounts[primNum];
std::cout << "startIndex: " << startIndex << "\n";
std::cout << "prim vertex count: " << primVertexCount << "\n";
for(size_t pointIndex=startIndex; pointIndex+2<startIndex+primVertexCount; ++pointIndex)
{
indexData.push_back(pointIndices.at(startIndex-1));
indexData.push_back(pointIndices.at(pointIndex));
indexData.push_back(pointIndices.at(pointIndex+1));
std::cout << pointIndices.at(0) << " " << pointIndices.at(pointIndex) << " " << pointIndices.at(pointIndex+1) << "\n";
}
startIndex += primVertexCount;
}
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexData.size()*sizeof(GLint), indexData.data(), GL_STATIC_DRAW);
unbind();
}
void GLMesh::bind()
{
glBindVertexArray(vao);
}
void GLMesh::unbind()
{
glBindVertexArray(0);
}
void GLMesh::draw()
{
bind();
// wireframe
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
glDrawElements(GL_TRIANGLES, indexData.size(), GL_UNSIGNED_INT, 0);
}