feat: floating edge cubic bezier, additional memory guards

This commit is contained in:
parker
2025-06-24 00:18:45 +01:00
parent 71c2057d54
commit 0d6ddf701a
4 changed files with 22 additions and 5 deletions

View File

@@ -3,6 +3,7 @@
#include "gui/network/SocketGraphic.h"
#include <iostream>
#include <qgraphicsitem.h>
#include <algorithm>
FloatingEdgeGraphic::FloatingEdgeGraphic(SocketGraphic* socket1, QGraphicsItem *parent)
: QGraphicsItem(parent), socket1_{socket1}
@@ -29,7 +30,19 @@ void FloatingEdgeGraphic::paint(QPainter *painter, const QStyleOptionGraphicsIte
pen.setCapStyle(Qt::RoundCap);
painter->setPen(pen);
painter->drawLine(socket1_->scenePos(),floatPos_);
// painter->drawLine(socket1_->scenePos(),floatPos_);
QPointF pos1 = socket1_->getIO()==SocketGraphic::SocketType::Input ? socket1_->scenePos() : floatPos_;
QPointF pos2 = socket1_->getIO()==SocketGraphic::SocketType::Input ? floatPos_ : socket1_->scenePos();
float dist = std::sqrt(std::pow(pos1.x()-pos2.x(),2)+std::pow(pos1.y()-pos2.y(),2));
std::cout << "dist: " << dist << "\n";
float cubicStrength = dist*0.5;
cubicStrength = std::clamp(cubicStrength, 0.0f, 40.0f);
QPainterPath path;
path.moveTo(pos1);
path.cubicTo(pos1-QPoint(0,cubicStrength), pos2+QPoint(0,cubicStrength), pos2);
painter->drawPath(path);
}