refactor(viewport): change camera start pos
This commit is contained in:
@@ -29,7 +29,7 @@ void ViewportGLWidget::initializeGL()
|
||||
loopTimer->start(16);
|
||||
|
||||
// init camera
|
||||
curCamera = GLCamera();
|
||||
curCamera = GLCamera(-10, 5, -10);
|
||||
|
||||
|
||||
// vertex shader
|
||||
|
||||
Reference in New Issue
Block a user