refactor(viewport): change camera start pos
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@@ -29,7 +29,7 @@ void ViewportGLWidget::initializeGL()
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loopTimer->start(16);
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loopTimer->start(16);
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// init camera
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// init camera
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curCamera = GLCamera();
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curCamera = GLCamera(-10, 5, -10);
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// vertex shader
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// vertex shader
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